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Effective use of technology in classrooms

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Sangeetha Pulapaka
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Computer based delivery of education is widely used in schools today. Within teaching and learning experiences, simulations have been described as facilitating teaching and learning experiences that reflect the characteristics of life-like experiences and moments (Murray, Grant, Howarth, & Leigh, 2008). Simulations are characterised by providing an environment that is created which develops a person’s interaction with real experiences (Bell, Kanar, & Kozlowski, 2008), subsequently improving the uptake of skills being taught and learning objectives (Cook & Swift, 2006; Lane, 1995). learning situations.


These forms of electronic avenues for PE teaching have had some evidence of student improvement in PE engagement and participation in the past (Lieberman, 2006; Papastergiou, 2009).The use of high quality video footage as educational resources for teaching has resulted in many benefits to students by connecting theory to practice, promoting critical reflection, increasing learner engagement and fostering deeper learning (Lau & Roeser, 2002; Lynch, McNamara, & Seery, 2012; Roshier, Foster, & Jones, 2011).


Meaningful technology integration depends on more than device use. The schools should make sure that integrating technology aligns with how you teach and what you are teaching.  Quest To Learn, a new public school in New York, has designed an integrated game-based curriculum that meets state and national standards while focusing on game-design and systems thinking. To achieve this, subject areas such as math, science, language arts, and social studies are blended together into domains. Not only is technology prevalent throughout the curriculum, it also supports other Quest To Learn programs including a specially designed social networking application as well as a program evaluation and assessment lab.


Just adding more gadgets to the classroom won’t necessarily benefit students. Rather, we need fewer gimmicks and more focus on what actually works. Technology (done right) provides an invaluable way to deliver more personalized learning in a cost-effective way. Technology provides high-quality, ongoing feedback to teachers and students that can help guide the learning process. And when technology mirrors how professionals use it in the workplace, it can enhance academic achievement, civic engagement, acquisition of leadership skills, and personal/social development.

References:

Anderson, J. K., Page, A. M., & Wendorf, D. M. (2013). Avatar-assisted case studies. Nurse Educator, 38(3), 106-109.

Bogdan, R. C., & Biklen, S. K. (1998). Foundations of qualitative research in education. Qualitative research in education: An introduction to theory and methods: Needham Heights, MA: Allyn & Bacon

Casey, A., Goodyear, V. A., & Armour, K. M. (Eds.). (2016). Digital technologies and learning in physical education: Pedagogical cases.