VR apps used in schools today

16 viewed last edited 2 years ago
Sangeetha Pulapaka

The majority of students in the US own a cell phone, and with many of these educational apps available on both iOs and the iTunes-enabled devices, they are becoming more accessible to more students. VR apps allow students to visualize concepts that were confined to the pictures in a textbook. Here are some of them:

  • Chemistry is a part of the educational high school curriculum that you either happen to fall madly in love with, or do not want to touch with a ten foot pole. If you are one to strongly agree with this, MEL Chemistry VR is just the app for you. The makers of this app believe that chemistry is a field of study that should be understood and not memorized. To enable this, the app has 28 VR lessons and tests to cover the school chemistry curriculum.

  •  Learn Languages VR is an educational app which helps you to learn a foreign language.   This app can be used by children from 3 and above. The app itself presents realistic dialogues inspired from real life events, and contains to this day, 28 languages that you can pick up and take for a spin. Mondly is the platform all this is built on.

  • Titans of Space 2.0 are a guided tour of stars and planets in virtual reality. It was the best VR-experience back when the first Oculus dev kits hit backers and it is still the best VR-experience today according to the people who used it. It has standing vs. sitting support, accurate visuals and facts for over 40 celestial bodies, and real distance view to mention a few of its features.


  • Mathematics is a subject, which almost all students around the world are not confident in. But if learning Math is turned into a fun activity, the fear disappears, and love for the subject emanates. The Quick math App does just that. This app comes in 14 languages the app and is targeted for children ages 3 and up. It is available on the App Store for IOS devices. Quick Maths is easy to download and install.

  • Spelling can be difficult for many kids. Spelling the words correctly might be an arduous task for many kids and young adults tool However, with the Spelling Stage app, students develop the interest of practicing spellings on their own. There is a paid subscription to the app, and it offers a wide range of spellings and words as per different age groups.

These are just a few of the many virtual reality apps used in education today. The educational possibilities are endless, but as excitement about the dawn of virtual reality continues to heat up. But, it is important to consider that there are age restrictions in place for the majority of VR headsets. The general rule is that no child under 7 years of age should use a VR headset – with the main manufacturers setting the following age restrictions:

Oculus Rift: 13yrs +

Samsung Gear VR: 13yrs +

Sony PlayStation VR: 12yrs +

HTC Vive: they do not specify any age restrictions, but do advise against young children using their product.

All said, VR can only be an engagement tool as is not an alternative to traditional teaching. It is certainly not a silver bullet for learning